/**
 * Copyright (c) 2021 Dominic Masters
 * 
 * This software is released under the MIT License.
 * https://opensource.org/licenses/MIT
 */

#pragma once
#include <dawn/dawn.h>
#include "../../display/shader.h"
#include "../../display/primitive.h"
#include "../../display/primitives/skywall.h"
#include "../../vn/vnscene.h"

/**
 * Initialize the poker renderer.
 * 
 * @param game Game to initialize for.
 */
void pokerWorldInit(pokergame_t *game);

/**
 * Render the poker world.
 * 
 * @param world Poker Game World.
 * @param engine Game engine.
 * @param assets Assets to use.
 */
void pokerWorldRender(
  pokerworld_t *world, engine_t *engine, pokergameassets_t *assets
);

/**
 * Cleanup the poker world.
 * @param game Game to clean up for.
 */
void pokerWorldDispose(pokergame_t *game);