Files
Dawn-Godot/scripts/Event/EventPause.gd
2025-05-06 16:21:22 -05:00

17 lines
583 B
GDScript

class_name EventPause extends "res://scripts/Event/Event.gd"
const PauseSystem = preload("res://scripts/Singleton/Pause.gd")
@export var pauseType:PauseSystem.PauseType = PauseSystem.PauseType.ENTITY_PAUSED
@export var entities:Array[OverworldEntity] = []
@export var includeInteractee:bool = true
@export var includeInteractor:bool = true
func start() -> void:
var ents:Array[OverworldEntity] = entities
if interactor != null and includeInteractor:
ents.append(interactor)
if interactee != null and includeInteractee:
ents.append(interactee)
PAUSE.pause(pauseType, ents)