15 lines
251 B
GDScript
15 lines
251 B
GDScript
class_name SceneSystem extends Node
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enum DawnScene {
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MAIN_MENU,
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OVERWORLD,
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BATTLE,
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COOKING
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};
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var scene:DawnScene = DawnScene.OVERWORLD;
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func setScene(newScene:DawnScene) -> void:
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print("Setting scene to " + str(newScene));
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scene = newScene;
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