Files
Dawn-Godot/ui/settings/SettingsMenu.gd
T
2026-06-11 20:42:08 -05:00

32 lines
1.1 KiB
GDScript

class_name SettingsMenu extends Control
@export var tabs:TabBar
@export var tabControls:Array[Control]
@export var checkInvertX:CheckBox
@export var checkInvertY:CheckBox
func _ready() -> void:
tabs.tab_changed.connect(onTabChanged)
checkInvertX.button_pressed = SETTINGS.invertCameraX
checkInvertY.button_pressed = SETTINGS.invertCameraY
checkInvertX.toggled.connect(func(v:bool): SETTINGS.invertCameraX = v)
checkInvertY.toggled.connect(func(v:bool): SETTINGS.invertCameraY = v)
onTabChanged(tabs.current_tab)
func _notification(what:int) -> void:
if what == NOTIFICATION_VISIBILITY_CHANGED and visible:
tabs.grab_focus()
func onTabChanged(tabIndex:int) -> void:
for control in tabControls:
control.visible = false
if tabIndex >= 0 and tabIndex < tabControls.size():
tabControls[tabIndex].visible = true
_focusFirstIn(tabControls[tabIndex])
func _focusFirstIn(container:Control) -> void:
for child in container.get_children():
if child is Control and child.focus_mode != Control.FOCUS_NONE:
child.grab_focus()
return