Files
Dawn-Godot/ui/mainmenu/MainMenu.gd

17 lines
437 B
GDScript

class_name MainMenu extends Control
@export var btnNewGame:Button
@export var btnSettings:Button
@export var settingsMenu:ClosableMenu
func _ready() -> void:
btnNewGame.pressed.connect(onNewGamePressed)
btnSettings.pressed.connect(onSettingsPressed)
func onNewGamePressed() -> void:
SCENE.setScene(SceneSingleton.SceneType.OVERWORLD)
func onSettingsPressed() -> void:
print("Settings button pressed")
settingsMenu.isOpen = true