Files
Dawn-Godot/scripts/Event/EventConversation.gd
2025-05-06 16:08:46 -05:00

45 lines
1.5 KiB
GDScript

class_name EventConversation extends "res://scripts/Event/Flow/EventGroup.gd"
@export var startPauseType:PauseSystem.PauseType = PauseSystem.PauseType.ENTITY_PAUSED
@export var endPauseType:PauseSystem.PauseType = PauseSystem.PauseType.NOT_PAUSED
@export var entities:Array[OverworldEntity] = []
@export var pauseInteractee:bool = true
@export var pauseInteractor:bool = true
@export var turnInteractee:bool = true
@export var turnInteractor:bool = true
func start() -> void:
# Turn events
if interactee != null && interactor != null:
if pauseInteractee && turnInteractee:
var turn = EventEntityTurn.new()
turn.entity = interactee
turn.direction = interactee.getDirectionToFace(interactor.position)
addExtraEvent(turn, 0)
if pauseInteractor && turnInteractor:
var turn = EventEntityTurn.new()
turn.entity = interactor
turn.direction = interactor.getDirectionToFace(interactee.position)
addExtraEvent(turn, 0)
# Create start pause event
var startPause = EventPause.new()
startPause.pauseType = startPauseType
startPause.entities = entities
startPause.includeInteractee = pauseInteractee
startPause.includeInteractor = pauseInteractor
addExtraEvent(startPause, 0)
# Create end pause event.
var endPause = EventPause.new()
endPause.pauseType = endPauseType
endPause.entities = entities
endPause.includeInteractee = pauseInteractee
endPause.includeInteractor = pauseInteractor
addExtraEvent(endPause, -1)
# Pass off to event group
super.start()