Files
Dawn-Godot/overworld/entity/EntityInteractableArea.gd

32 lines
758 B
GDScript

class_name EntityInteractableArea extends Area3D
const Entity = preload("res://overworld/entity/Entity.gd")
@export var entity:Entity
func isInteractable() -> bool:
if !entity:
return false
if entity.interactType == Entity.InteractType.NONE:
return false
if entity.interactType == Entity.InteractType.CONVERSATION:
if entity.conversation.size() == 0:
return false
return true
func _onConversationInteract(_other:Entity) -> void:
CUTSCENE.setConversation(entity.conversation)
func onInteract(other:Entity) -> void:
if entity.interactType == Entity.InteractType.NONE:
return
match entity.interactType:
Entity.InteractType.CONVERSATION:
_onConversationInteract(other)
return
_:
pass