Files
Dawn-Godot/scripts/cutscene/item/CutsceneText.gd
2025-06-30 23:31:00 -05:00

24 lines
635 B
GDScript

class_name CutsceneText extends CutsceneItem
@export_multiline var interactTexts:Array[String] = []
var nextTextIndex:int = 0
func _enter_tree() -> void:
pass
func _exit_tree() -> void:
UI.TEXTBOX.textboxClosing.disconnect(onTextboxClosing)
func start() -> void:
nextTextIndex = 0
UI.TEXTBOX.setText(interactTexts[nextTextIndex])
UI.TEXTBOX.textboxClosing.connect(onTextboxClosing)
func onTextboxClosing() -> void:
nextTextIndex += 1
if nextTextIndex < interactTexts.size():
UI.TEXTBOX.setText(interactTexts[nextTextIndex])
else:
UI.TEXTBOX.textboxClosing.disconnect(onTextboxClosing)
UI.TEXTBOX.setText("")
done()