Files
Dawn-Godot/item/Inventory.gd
2026-01-07 21:08:05 -06:00

78 lines
2.1 KiB
GDScript

class_name Inventory
const Item = preload("res://item/Item.gd")
const ItemStack = preload("res://item/ItemStack.gd")
var items:Array[ItemStack] = []
enum InventorySortType {
ITEM_TYPE,
ITEM_KEY
}
signal itemAdded(item:Item)
signal itemRemoved(item:Item)
signal itemQuantityChanged(item:Item, quantity:int)
signal inventorySorted(sortBy:InventorySortType, reverse:bool)
func setItem(item:Item, quantity:int) -> void:
if quantity < 0:
push_error("Cannot set item quantity to negative value, using 0")
quantity = 0
# Is item already in inventory?
for itemStack in items:
if itemStack.item != item:
continue
# Item stack already present.
if quantity == 0:
items.erase(itemStack)
itemRemoved.emit(item)
itemQuantityChanged.emit(item, 0)
else:
itemStack.quantity = quantity
itemQuantityChanged.emit(item, quantity)
return
# Not in stack, create new stack
var stack:ItemStack = ItemStack.new()
stack.item = item
stack.quantity = quantity
items.append(stack)
itemAdded.emit(item)
itemQuantityChanged.emit(item, quantity)
func getItemQuantity(item:Item) -> int:
for itemStack in items:
if itemStack.item == item:
return itemStack.quantity
return 0
func addItem(item:Item, quantity:int = 1) -> void:
# Add can only take positive quantities, otherwise use set or remove
if quantity <= 0:
push_error("Cannot add non-positive item quantity")
return
self.setItem(item, self.getItemQuantity(item) + quantity)
func removeItem(item:Item) -> void:
self.setItem(item, 0)
func sort(sortBy:InventorySortType, reverse:bool = false) -> void:
match sortBy:
InventorySortType.ITEM_TYPE:
items.sort_custom(_sortByItemType)
InventorySortType.ITEM_KEY:
items.sort_custom(_sortByItemKey)
if reverse:
items.reverse()
inventorySorted.emit(sortBy, reverse)
# Sorters
func _sortByItemType(a:ItemStack, b:ItemStack) -> int:
return int(a.item.itemType) - int(b.item.itemType)
func _sortByItemKey(a:ItemStack, b:ItemStack) -> int:
return a.item.key.casecmp_to(b.item.key)