Files
Dawn-Godot/ui/pause/PauseMenu.gd
T
2026-06-14 10:19:31 -05:00

41 lines
900 B
GDScript

class_name PauseMenu extends ClosableMenu
@export var MAIN:PauseMain
@export var settingsPanel:PauseSettings
func _ready() -> void:
super._ready()
MAIN.resumeRequested.connect(close)
MAIN.settingsRequested.connect(_openSettings)
UI.MAIN_MENU_DIALOG.confirmed.connect(_goToMainMenu)
func open() -> void:
super.open()
get_tree().paused = true
settingsPanel.close()
MAIN.open()
func close() -> void:
get_tree().paused = false
settingsPanel.close()
MAIN.close()
super.close()
func _openSettings() -> void:
MAIN.close()
settingsPanel.open()
func _goToMainMenu() -> void:
close()
SCENE.setScene(SceneSingleton.SceneType.INITIAL)
func _unhandled_input(event:InputEvent) -> void:
if not event.is_action_pressed("ui_cancel"):
return
if settingsPanel.isOpen():
settingsPanel.close()
MAIN.open()
else:
close()
get_viewport().set_input_as_handled()