48 lines
1.8 KiB
GDScript
48 lines
1.8 KiB
GDScript
class_name SettingsMenu extends Control
|
|
|
|
@export var tabs:TabBar
|
|
@export var tabControls:Array[Control]
|
|
@export var checkInvertX:CheckBox
|
|
@export var checkInvertY:CheckBox
|
|
@export var sliderControllerSpeed:HSlider
|
|
@export var sliderMouseSpeed:HSlider
|
|
|
|
func _ready() -> void:
|
|
tabs.tab_changed.connect(onTabChanged)
|
|
checkInvertX.button_pressed = SETTINGS.invertCameraX
|
|
checkInvertY.button_pressed = SETTINGS.invertCameraY
|
|
checkInvertX.toggled.connect(func(v:bool): SETTINGS.invertCameraX = v)
|
|
checkInvertY.toggled.connect(func(v:bool): SETTINGS.invertCameraY = v)
|
|
sliderControllerSpeed.value = SETTINGS.cameraSpeedController
|
|
sliderMouseSpeed.value = SETTINGS.cameraSpeedMouse
|
|
sliderControllerSpeed.value_changed.connect(func(v:float): SETTINGS.cameraSpeedController = v)
|
|
sliderMouseSpeed.value_changed.connect(func(v:float): SETTINGS.cameraSpeedMouse = v)
|
|
onTabChanged(tabs.current_tab)
|
|
|
|
func _notification(what:int) -> void:
|
|
if what == NOTIFICATION_VISIBILITY_CHANGED and visible:
|
|
tabs.grab_focus()
|
|
|
|
func _input(event:InputEvent) -> void:
|
|
if !is_visible_in_tree():
|
|
return
|
|
if event.is_action_pressed("tab_next"):
|
|
tabs.current_tab = (tabs.current_tab + 1) % tabs.tab_count
|
|
get_viewport().set_input_as_handled()
|
|
elif event.is_action_pressed("tab_prev"):
|
|
tabs.current_tab = (tabs.current_tab - 1 + tabs.tab_count) % tabs.tab_count
|
|
get_viewport().set_input_as_handled()
|
|
|
|
func onTabChanged(tabIndex:int) -> void:
|
|
for control in tabControls:
|
|
control.visible = false
|
|
if tabIndex >= 0 and tabIndex < tabControls.size():
|
|
tabControls[tabIndex].visible = true
|
|
_focusFirstIn(tabControls[tabIndex])
|
|
|
|
func _focusFirstIn(container:Control) -> void:
|
|
for child in container.get_children():
|
|
if child is Control and child.focus_mode != Control.FOCUS_NONE:
|
|
child.grab_focus()
|
|
return
|