Files
Dawn-Godot/scripts/Events/EventConversation.gd
2025-05-06 11:25:27 -05:00

69 lines
1.9 KiB
GDScript

class_name EventConversation extends "res://scripts/Events/Flow/EventGroup.gd"
@export var startPauseType:PauseSystem.PauseType = PauseSystem.PauseType.ENTITY_PAUSED
@export var endPauseType:PauseSystem.PauseType = PauseSystem.PauseType.NOT_PAUSED
@export var entities:Array[OverworldEntity] = []
@export var includeInteractee:bool = true
@export var includeInteractor:bool = true
var extraEvents:Array[Event] = []
func start() -> void:
# Turn events
if interactee != null && interactor != null:
if includeInteractee:
var turninteractee = EventEntityTurn.new()
turninteractee.entity = interactee
turninteractee.direction = interactee.getDirectionToFace(interactor.position)
self.add_child(turninteractee)
extraEvents.append(turninteractee)
self.move_child(turninteractee, 0)
if includeInteractor:
var turninteractor = EventEntityTurn.new()
turninteractor.entity = interactor
turninteractor.direction = interactor.getDirectionToFace(interactee.position)
self.add_child(turninteractor)
extraEvents.append(turninteractor)
self.move_child(turninteractor, 0)
# Create start pause event
var startPause = EventPause.new()
startPause.pauseType = startPauseType
startPause.entities = entities
self.add_child(startPause)
extraEvents.append(startPause)
self.move_child(startPause, 0)
# Create end pause event.
var endPause = EventPause.new()
endPause.pauseType = endPauseType
endPause.entities = entities
self.add_child(endPause)
extraEvents.append(endPause)
self.move_child(endPause, get_child_count() - 1)
# Pass off to event group
super.start()
func reset() -> void:
# Let event group reset normally
super.reset()
# Remove the events we created.
cleanupExtraEvents()
func end() -> void:
# Let event group end normally
super.end()
# Remove the events we created.
cleanupExtraEvents()
func cleanupExtraEvents():
for event in extraEvents:
event.queue_free()
extraEvents = []