Files
Dawn-Godot/scripts/Cutscene/CutsceneEvent.gd

19 lines
215 B
GDScript

class_name CutsceneEvent
var started:bool = false;
func _init() -> void:
pass
func start() -> void:
pass
func update(delta:float) -> void:
pass
func isDone() -> bool:
return true
func end() -> void:
pass