Files
Dawn-Godot/scripts/System/CutsceneSystem.gd
2025-01-06 23:37:49 -06:00

19 lines
498 B
GDScript

class_name CutsceneSystem extends Node
const Cutscene = preload("res://scripts/Cutscene/Cutscene.gd");
var currentCutscene:Cutscene = null;
func _process(delta: float) -> void:
if currentCutscene != null:
currentCutscene.update(delta);
func _exit_tree() -> void:
if currentCutscene != null:
currentCutscene.clear();
func setCurrentCutscene(cutscene:Cutscene) -> void:
if currentCutscene != null:
currentCutscene.clear();
currentCutscene = cutscene;
currentCutscene.setupCutscene();