Files
Dawn-Godot/scene/Pause.gd
2026-01-15 17:28:39 -06:00

32 lines
566 B
GDScript

class_name PauseSingleton extends Node
# var cutscenePaused:bool = false
# func cutscenePause() -> void:
# cutscenePaused = true
# func cutsceneResume() -> void:
# cutscenePaused = false
# func isMovementPaused() -> bool:
# if cutscenePaused:
# return true
# if !UI.TEXTBOX.isClosed:
# return true
# if UI.PAUSE.isOpen():
# return true
# if OVERWORLD.isMapChanging():
# return true
# return false
# func menuPause() -> void:
# # if UI.PAUSE.isOpen():
# # UI.PAUSE.close()
# # else:
# # UI.PAUSE.open()
# pass