Files
Dawn-Godot/ui/component/ClosableMenu.gd

35 lines
536 B
GDScript

class_name ClosableMenu extends Control
@export var isOpen: bool:
set(newValue):
isOpen = newValue
visible = newValue
if newValue:
opened.emit()
else:
closed.emit()
get():
return isOpen
signal closed
signal opened
func _enter_tree() -> void:
visible = isOpen
func _exit_tree() -> void:
visible = false
func _ready() -> void:
visible = isOpen
print("ClosableMenu is ready, isOpen: ", isOpen)
func close() -> void:
isOpen = false
func open() -> void:
isOpen = true
func toggle() -> void:
isOpen = !isOpen