Files
Dawn-Godot/scripts/Entity/Sign.gd
2025-05-13 08:59:42 -05:00

23 lines
542 B
GDScript

class_name Sign extends StaticBody3D
@export var interactEvent:Event = null
func _ready() -> void:
$Entity/EntityInteractable.onInteract.connect(
self.onEntityInteract
)
func _exit_tree() -> void:
$Entity/EntityInteractable.onInteract.disconnect(
self.onEntityInteract
)
func onEntityInteract(
interactor:EntityInteractor,
interactee:EntityInteractable
) -> void:
if interactEvent == null || (interactEvent.started && !interactEvent.isDone()):
return
interactEvent.onEntityInteract(interactor, $Entity/EntityInteractable)