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Dawn-Godot/scenes/Maps/TestMap/TestMapGround.tscn

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[gd_scene load_steps=6 format=3 uid="uid://lh713g04d3bg"]
[ext_resource type="Shader" uid="uid://67hsyo0qqlfm" path="res://shaders/Map Shader.gdshader" id="1_knx2j"]
[ext_resource type="Texture2D" uid="uid://cu1hvpqmqn31n" path="res://icon.svg" id="2_3bnhs"]
[sub_resource type="BoxMesh" id="BoxMesh_s8iqe"]
lightmap_size_hint = Vector2i(504, 257)
uv2_padding = 0.0
size = Vector3(50, 0.1, 50)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_s8iqe"]
render_priority = 0
shader = ExtResource("1_knx2j")
shader_parameter/tileset = ExtResource("2_3bnhs")
[sub_resource type="BoxShape3D" id="BoxShape3D_s8iqe"]
size = Vector3(50, 0.1, 50)
[node name="Ground" type="StaticBody3D"]
metadata/_edit_lock_ = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_s8iqe")
surface_material_override/0 = SubResource("ShaderMaterial_s8iqe")
metadata/_edit_lock_ = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_s8iqe")
metadata/_edit_lock_ = true