Files
Dawn-Godot/battle/ui/action/ActionBox.gd
T
2026-06-11 20:19:15 -05:00

48 lines
1.2 KiB
GDScript

class_name ActionBox extends GridContainer
enum Action {
ATTACK,
MAGIC,
ITEM,
BACK
}
@export var btnAttack:Button
@export var btnMagic:Button
@export var btnItem:Button
@export var btnBack:Button
signal action(action:Action)
func _ready() -> void:
btnAttack.pressed.connect(func(): action.emit(Action.ATTACK))
btnMagic.pressed.connect(func(): action.emit(Action.MAGIC))
btnItem.pressed.connect(func(): action.emit(Action.ITEM))
btnBack.pressed.connect(func(): action.emit(Action.BACK))
self.visible = false
func _unhandled_input(event:InputEvent) -> void:
if !visible:
return
if event.is_action_pressed("ui_cancel"):
action.emit(Action.BACK)
get_viewport().set_input_as_handled()
func getAction(fighter:BattleFighter) -> Action:
btnAttack.disabled = fighter.movePrimary == null || !fighter.movePrimary.canFighterUse(fighter)
btnMagic.disabled = fighter.movesMagical.size() == 0
btnItem.disabled = false
# Focus the first available button so the controller can navigate immediately.
if !btnAttack.disabled:
btnAttack.grab_focus()
elif !btnMagic.disabled:
btnMagic.grab_focus()
elif !btnItem.disabled:
btnItem.grab_focus()
else:
btnBack.grab_focus()
var act = await action
return act