Files
Dawn-Godot/ui/pause/PauseMenu.gd
T

47 lines
1.0 KiB
GDScript

class_name PauseMenu extends Control
@export var MAIN:PauseMain
@export var settingsPanel:PauseSettings
func _ready() -> void:
close()
MAIN.resumeRequested.connect(close)
MAIN.settingsRequested.connect(_openSettings)
MAIN.mainMenuRequested.connect(_goToMainMenu)
MAIN.quitRequested.connect(func(): get_tree().quit())
func isOpen() -> bool:
return visible
func open() -> void:
visible = true
get_tree().paused = true
MAIN.open()
func close() -> void:
get_tree().paused = false
visible = false
MAIN.close()
settingsPanel.close()
func _openSettings() -> void:
MAIN.close()
settingsPanel.open()
func _goToMainMenu() -> void:
close()
SCENE.setScene(SceneSingleton.SceneType.INITIAL)
func _unhandled_input(event:InputEvent) -> void:
if !visible:
return
if event.is_action_pressed("ui_cancel"):
if MAIN.isConfirming():
MAIN.cancelConfirm()
elif settingsPanel.isOpen():
settingsPanel.close()
MAIN.open()
else:
close()
get_viewport().set_input_as_handled()