Files
Dawn-Godot/entity/player/PlayerCamera.gd
2025-08-19 19:57:24 -05:00

30 lines
773 B
GDScript

class_name PlayerCamera extends Node
const CAMERA_PIXELS_PER_UNIT = 1.0
const CAMERA_PIXEL_SCALE = 1.0
@export var camera:Camera3D = null
@export var target:Node3D = null
@export var offset:Vector3 = Vector3(0, 0, 12)
func _process(delta: float) -> void:
# I tried a few things but this is most consistent for both backbuffer and
# framebuffer viewports.
var viewportHeight = get_viewport().get_visible_rect().size.y;
var unitScale = CAMERA_PIXEL_SCALE * CAMERA_PIXELS_PER_UNIT;
var z:float = (
tan((deg_to_rad(180) - deg_to_rad(camera.fov)) / 2.0) *
(viewportHeight / 2.0)
) / unitScale;
var look = target.global_position;
var position = offset + look;
camera.look_at_from_position(
Vector3(position.x, position.y + z, position.z),
look
);
pass