Files
Dawn-Godot/battle/fighter/BattleFighterScene.gd
2026-01-11 20:08:44 -06:00

38 lines
1.1 KiB
GDScript

class_name BattleFighterScene extends Node3D
@export var battlePosition:BattleSingleton.BattlePosition = BattleSingleton.BattlePosition.LEFT_MIDDLE_FRONT
@export var damageLabels:Node3D
@export var damageLabelPreset:PackedScene
var currentFighter:BattleFighter = null
func _getFighter() -> BattleFighter:
return BATTLE.getFighterAtPosition(self.battlePosition)
func _updateFighter() -> void:
if currentFighter != null:
currentFighter.healthChanged.disconnect(onDamageTaken)
currentFighter = _getFighter()
if currentFighter == null:
self.visible = false
return
# Set up the visual representation of the fighter here
currentFighter.healthChanged.connect(onDamageTaken)
self.visible = true
func _enter_tree() -> void:
BATTLE.battleFightersChanged.connect(onFightersChanged)
self._updateFighter()
func _exit_tree() -> void:
BATTLE.battleFightersChanged.disconnect(onFightersChanged)
func onFightersChanged() -> void:
_updateFighter()
func onDamageTaken(amount:int, crit:bool) -> void:
var damageLabel = damageLabelPreset.instantiate() as Label3D
damageLabel.showDamage(damageLabels, amount, crit)