Files
Dawn-Godot/battle/BattleScene.gd

11 lines
216 B
GDScript

class_name BattleScene extends Node3D
@export var actionBox:ActionBox = null
func _init() ->void:
BATTLE.battleScene = self
BATTLE.battleStarted.connect(onBattleStarted)
func onBattleStarted() -> void:
pass