Files
Dawn-Godot/map/TestMapBase.tscn
2025-08-19 19:57:32 -05:00

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[gd_scene load_steps=5 format=3 uid="uid://cluuhtfjeodwb"]
[ext_resource type="Texture2D" uid="uid://cu1hvpqmqn31n" path="res://icon.svg" id="1_x4ibw"]
[sub_resource type="PlaneMesh" id="PlaneMesh_owt5q"]
size = Vector2(200, 200)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_52cv7"]
shading_mode = 0
albedo_texture = ExtResource("1_x4ibw")
[sub_resource type="BoxShape3D" id="BoxShape3D_x4ibw"]
size = Vector3(200, 0.1, 200)
[node name="TestMapBase" type="Node3D"]
[node name="Ground" type="StaticBody3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
mesh = SubResource("PlaneMesh_owt5q")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_52cv7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
shape = SubResource("BoxShape3D_x4ibw")