32 lines
955 B
GDScript
32 lines
955 B
GDScript
class_name Systems extends Node
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const ItemSystem = preload("res://scripts/System/ItemSystem.gd");
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const CutsceneSystem = preload("res://scripts/System/CutsceneSystem.gd");
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const QuestSystem = preload("res://scripts/System/QuestSystem.gd");
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const VNSystem = preload("res://scripts/System/VNSystem.gd");
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const PauseSystem = preload("res://scripts/System/PauseSystem.gd");
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const BattleSystem = preload("res://scripts/System/BattleSystem.gd");
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const CookingSystem = preload("res://scripts/System/CookingSystem.gd");
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const SceneSystem = preload("res://scripts/System/SceneSystem.gd");
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var ITEM:ItemSystem;
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var CUTSCENE:CutsceneSystem;
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var QUEST:QuestSystem;
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var VN:VNSystem;
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var PAUSE:PauseSystem;
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var BATTLE:BattleSystem;
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var COOKING:CookingSystem;
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var SCENE:SceneSystem;
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func _ready():
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ITEM = $Item;
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CUTSCENE = $Cutscene;
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QUEST = $Quest;
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VN = $VN;
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PAUSE = $Pause;
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BATTLE = $Battle;
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COOKING = $Cooking;
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SCENE = $Scene;
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func _process(delta):
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pass
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