Files
Dawn-Godot/scripts/Singleton/Cutscene.gd
2025-05-06 16:21:22 -05:00

23 lines
513 B
GDScript

extends Node
var currentCutscene:Cutscene = null;
func _process(delta: float) -> void:
if PAUSE.getPauseState() == PAUSE.PauseType.FULLY_PAUSED:
return;
if currentCutscene != null:
currentCutscene.update(delta);
func _exit_tree() -> void:
if currentCutscene != null:
currentCutscene.clear();
func setCurrentCutscene(cutscene:Cutscene) -> void:
if currentCutscene != null:
currentCutscene.clear();
currentCutscene = cutscene;
cutscene.cutsceneSystem = self;
currentCutscene.setupCutscene();