class_name PartySingleton extends Node static var PARTY_JOHN = PartyMember.new({ 'name': "John", 'team': BattleFighter.FighterTeam.ALLY, "maxHealth": 9999999999, "movePrimary": BattleMove.MOVE_PUNCH, "movesMagical": [ BattleMove.MOVE_FIRE1 ], }) static var BACKPACK = Inventory.new() static func getFullParty() -> Array[PartyMember]: return [ PARTY_JOHN ]