class_name BattleStartAction static func startBattleCallable(params:Dictionary) -> int: assert(params.has('fighters')) SCENE.setScene(SceneSingleton.SceneType.BATTLE) BATTLE.startBattle({ 'fighters': params['fighters'], 'cutscene': params['cutscene'] }) return Cutscene.CUTSCENE_CONTINUE static func getStartBattleCallable(fighters:Dictionary) -> Dictionary: return { "function": startBattleCallable, "fighters": fighters }