class_name BattleAction var speedModifier:float var canTargetMultiple:bool var canTargetEnemy:bool var canTargetAlly:bool var preferAlly:bool func _init(params:Dictionary) -> void: self.speedModifier = params.get("speedModifier", 1.0) self.canTargetMultiple = params.get("canTargetMultiple", false) self.canTargetEnemy = params.get("canTargetEnemy", true) self.canTargetAlly = params.get("canTargetAlly", true) self.preferAlly = params.get("preferAlly", false) func perform(params:Dictionary) -> void: assert(params.has("user")) assert(params.has("targets")) pass func canFighterUse(fighter:BattleFighter) -> bool: return true