# Dawn Godot — Claude Code Guide Godot 4.4 RPG prototype, GDScript only. Viewport 480×270 (scaled 3× to 1440×810), GL Compatibility renderer. ## Reference docs Detailed reference lives in [.claude/docs/](.claude/docs/): - [Code Style](.claude/docs/code-style.md) — naming, formatting, general rules - [Architecture](.claude/docs/architecture.md) — singletons, scene graph, cutscene queue, data registry, `_init` pattern - [Systems](.claude/docs/systems.md) — battle, entities, items, UI conventions - [Dialogue](.claude/docs/dialogue.md) — DialogueManager integration, writing .dialogue files, DialogueAction - [Stubs](.claude/docs/stubs.md) — incomplete / placeholder systems to avoid relying on - [Overworld](.claude/docs/overworld.md) — map transitions, Entity exports, interaction types, camera, movement - [UI](.claude/docs/ui.md) — UI singleton, VNTextbox, ClosableMenu, pause/debug/settings menus, AdvancedRichText @.claude/docs/code-style.md @.claude/docs/architecture.md @.claude/docs/systems.md @.claude/docs/dialogue.md @.claude/docs/stubs.md @.claude/docs/overworld.md @.claude/docs/ui.md