# Stubs & Incomplete Systems These exist in the codebase but have no real implementation yet. Don't assume they work. | File / Symbol | Status | |---|---| | `Save.gd` | No actual serialization — all persistence is a stub | | `Quest.gd` | Empty singleton | | `CutsceneSingleton.gd` | Minimal stub | | `BattleFighter.getAIDecision()` | Always returns `null` | | `BattleDecision.execute()` | Stub | | `BattleItem.perform()` | Stub | | `CookingScene.tscn` | Placeholder UI only | | Response branching in `DialogueAction` | Auto-selects first allowed response; no response UI exists yet | | `Pause.gd` | Logic commented out |