class_name EventShowQuest extends "res://scripts/Event/Event.gd" @export var quest:QuestSystem.QuestKey = QuestSystem.QuestKey.TEST_QUEST @export var waitUntilClosed:bool = true @export var showQuest:bool = true func start(): if showQuest: UI.QUEST_MENU.open(quest) pass func isDone() -> bool: if !super.isDone(): return false if waitUntilClosed and showQuest: return !UI.QUEST_MENU.isOpen() return true