[gd_scene load_steps=6 format=3 uid="uid://lh713g04d3bg"] [ext_resource type="Shader" uid="uid://67hsyo0qqlfm" path="res://shaders/Map Shader.gdshader" id="1_knx2j"] [ext_resource type="Texture2D" uid="uid://cu1hvpqmqn31n" path="res://icon.svg" id="2_3bnhs"] [sub_resource type="BoxMesh" id="BoxMesh_s8iqe"] lightmap_size_hint = Vector2i(504, 257) uv2_padding = 0.0 size = Vector3(50, 0.1, 50) [sub_resource type="ShaderMaterial" id="ShaderMaterial_s8iqe"] render_priority = 0 shader = ExtResource("1_knx2j") shader_parameter/tileset = ExtResource("2_3bnhs") [sub_resource type="BoxShape3D" id="BoxShape3D_s8iqe"] size = Vector3(50, 0.1, 50) [node name="Ground" type="StaticBody3D"] collision_layer = 256 collision_mask = 2 metadata/_edit_lock_ = true [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_s8iqe") surface_material_override/0 = SubResource("ShaderMaterial_s8iqe") metadata/_edit_lock_ = true [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_s8iqe") metadata/_edit_lock_ = true