[gd_scene load_steps=10 format=3 uid="uid://dr4b2pmsknuhc"] [ext_resource type="Script" uid="uid://d23qg1ovkbxst" path="res://scripts/Entity/BasicNPCEntity.gd" id="1_1muh7"] [ext_resource type="Shader" uid="uid://7h2axb2tsh17" path="res://shaders/NPC Shader.gdshader" id="1_xgcv1"] [ext_resource type="Script" uid="uid://dtjjqp2atjyhr" path="res://scripts/Entity/Entity.gd" id="2_ehu3x"] [ext_resource type="Script" uid="uid://cjfcpi7sxentf" path="res://scripts/Entity/Component/EntityDirection.gd" id="3_gyi1p"] [ext_resource type="Script" uid="uid://c5nfs0m6ua4eb" path="res://scripts/Entity/Component/EntityMovement.gd" id="4_3wesq"] [ext_resource type="Texture2D" uid="uid://cofrgefp8e617" path="res://textures/human.png" id="4_vo0ku"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_dw1sy"] radius = 0.420979 height = 0.919425 [sub_resource type="QuadMesh" id="QuadMesh_xhkdv"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_l4utx"] render_priority = 0 shader = ExtResource("1_xgcv1") shader_parameter/npcTexture = ExtResource("4_vo0ku") shader_parameter/color = Color(0, 0.563816, 0, 1) shader_parameter/frame = 0 shader_parameter/direction = 0 [node name="TestNpc" type="CharacterBody3D"] collision_layer = 2 collision_mask = 258 script = ExtResource("1_1muh7") metadata/_custom_type_script = "uid://d23qg1ovkbxst" [node name="Entity" type="Node" parent="."] script = ExtResource("2_ehu3x") metadata/_custom_type_script = "uid://dtjjqp2atjyhr" [node name="EntityDirection" type="Node" parent="Entity" node_paths=PackedStringArray("meshInstance")] script = ExtResource("3_gyi1p") meshInstance = NodePath("../../MeshInstance3D") metadata/_custom_type_script = "uid://cjfcpi7sxentf" [node name="EntityMoving" type="Node" parent="Entity" node_paths=PackedStringArray("characterBody", "entity", "entityDirection")] script = ExtResource("4_3wesq") characterBody = NodePath("../..") entity = NodePath("..") entityDirection = NodePath("../EntityDirection") movementType = 2 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("CapsuleShape3D_dw1sy") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.173648, 0.984808, 0, -0.984808, 0.173648, 0.00989294, 0, 0) mesh = SubResource("QuadMesh_xhkdv") surface_material_override/0 = SubResource("ShaderMaterial_l4utx")