[gd_scene load_steps=5 format=3 uid="uid://cluuhtfjeodwb"] [ext_resource type="Texture2D" uid="uid://cu1hvpqmqn31n" path="res://icon.svg" id="1_x4ibw"] [sub_resource type="PlaneMesh" id="PlaneMesh_owt5q"] size = Vector2(200, 200) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_52cv7"] shading_mode = 0 albedo_texture = ExtResource("1_x4ibw") [sub_resource type="BoxShape3D" id="BoxShape3D_x4ibw"] size = Vector3(200, 0.1, 200) [node name="TestMapBase" type="Node3D"] [node name="Ground" type="StaticBody3D" parent="."] [node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"] mesh = SubResource("PlaneMesh_owt5q") skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_52cv7") [node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"] shape = SubResource("BoxShape3D_x4ibw")