[remap] importer="wavefront_obj" importer_version=1 type="Mesh" uid="uid://bltodbewu55k7" path="res://.godot/imported/Prop_Broom.obj-286ab2693f548ae4d1e143ac93e44021.mesh" [deps] files=["res://.godot/imported/Prop_Broom.obj-286ab2693f548ae4d1e143ac93e44021.mesh"] source_file="res://models/scenery/village/Prop_Broom.obj" dest_files=["res://.godot/imported/Prop_Broom.obj-286ab2693f548ae4d1e143ac93e44021.mesh", "res://.godot/imported/Prop_Broom.obj-286ab2693f548ae4d1e143ac93e44021.mesh"] [params] generate_tangents=true generate_lods=true generate_shadow_mesh=true generate_lightmap_uv2=false generate_lightmap_uv2_texel_size=0.2 scale_mesh=Vector3(1, 1, 1) offset_mesh=Vector3(0, 0, 0) force_disable_mesh_compression=false