class_name EntityInteractableArea extends Area3D # const BattleStartAction = preload("res://cutscene/battle/BattleStartAction.gd") @export var entity:Entity func isInteractable() -> bool: if !entity: return false if entity.interactType == Entity.InteractType.NONE: return false if entity.interactType == Entity.InteractType.CONVERSATION: if entity.conversation.size() != 0: return true if entity.interactType == Entity.InteractType.TEST_BATTLE: return true return false func _onConversationInteract(_other:Entity) -> void: var cutscene:Cutscene = Cutscene.new() cutscene.addConversation(entity.conversation) cutscene.start() func onInteract(other:Entity) -> void: if entity.interactType == Entity.InteractType.NONE: return match entity.interactType: Entity.InteractType.CONVERSATION: _onConversationInteract(other) return Entity.InteractType.TEST_BATTLE: var cutscene:Cutscene = Cutscene.new() cutscene.addCallable(BattleStartAction.getStartBattleCallable({ BATTLE.BattlePosition.RIGHT_TOP_FRONT: PartySingleton.PARTY_JOHN, })) cutscene.start() return _: pass