class_name EventItem extends "res://scripts/Event/Flow/EventWithChildren.gd" const Inventory = preload("res://scripts/Item/Inventory.gd") @export var itemType:Item.Type = Item.Type.POTION @export var quantity:int = 1 var inventory:Inventory = null func getInventory() -> Inventory: if inventory == null: inventory = ITEM.PLAYER_INVENTORY return inventory