# @tool # class_name Player extends CharacterBody3D # @export var _movement:PlayerMovement # @export var walkSpeed:float: # set(value): # if _movement: # _movement.walkSpeed = value # get: # if _movement: # return _movement.walkSpeed # return 0.0 # @export var runSpeed:float: # set(value): # if _movement: # _movement.runSpeed = value # get: # if _movement: # return _movement.runSpeed # return 0.0