class_name TestCutscene extends "res://scripts/Cutscene/Cutscene.gd" const OverworldEntity = preload("res://scripts/Entities/OverworldEntity.gd"); const CookingStartEvent = preload("res://scripts/Cutscene/Cooking/CookingStartEvent.gd"); var cook:CookingGame; func _init(speaker:OverworldEntity, interacted:OverworldEntity ) -> void: cook = CookingGame.new(VerticalSlice.new()); pass func setupCutscene() -> void: add([ CookingStartEvent.new(cook), ]);