class_name BattleScene extends BattleFighterScene enum BattlePosition { LEFT_TOP_BACK, LEFT_TOP_FRONT, LEFT_MIDDLE_BACK, LEFT_MIDDLE_FRONT, LEFT_BOTTOM_BACK, LEFT_BOTTOM_FRONT, RIGHT_TOP_BACK, RIGHT_TOP_FRONT, RIGHT_MIDDLE_BACK, RIGHT_MIDDLE_FRONT, RIGHT_BOTTOM_BACK, RIGHT_BOTTOM_FRONT } var fighterMap:Dictionary[BattlePosition, BattleFighterScene] = {} @export var fighterTopLeftBack:BattleFighterScene = null: get: return fighterMap.get(BattlePosition.LEFT_TOP_BACK, null) set(value): fighterMap[BattlePosition.LEFT_TOP_BACK] = value @export var fighterTopLeftFront:BattleFighterScene: get: return fighterMap.get(BattlePosition.LEFT_TOP_FRONT, null) set(value): fighterMap[BattlePosition.LEFT_TOP_FRONT] = value @export var fighterMiddleLeftBack:BattleFighterScene: get: return fighterMap.get(BattlePosition.LEFT_MIDDLE_BACK, null) set(value): fighterMap[BattlePosition.LEFT_MIDDLE_BACK] = value @export var fighterMiddleLeftFront:BattleFighterScene: get: return fighterMap.get(BattlePosition.LEFT_MIDDLE_FRONT, null) set(value): fighterMap[BattlePosition.LEFT_MIDDLE_FRONT] = value @export var fighterBottomLeftBack:BattleFighterScene: get: return fighterMap.get(BattlePosition.LEFT_BOTTOM_BACK, null) set(value): fighterMap[BattlePosition.LEFT_BOTTOM_BACK] = value @export var fighterBottomLeftFront:BattleFighterScene: get: return fighterMap.get(BattlePosition.LEFT_BOTTOM_FRONT, null) set(value): fighterMap[BattlePosition.LEFT_BOTTOM_FRONT] = value @export var fighterTopRightBack:BattleFighterScene: get: return fighterMap.get(BattlePosition.RIGHT_TOP_BACK, null) set(value): fighterMap[BattlePosition.RIGHT_TOP_BACK] = value @export var fighterTopRightFront:BattleFighterScene: get: return fighterMap.get(BattlePosition.RIGHT_TOP_FRONT, null) set(value): fighterMap[BattlePosition.RIGHT_TOP_FRONT] = value @export var fighterMiddleRightBack:BattleFighterScene: get: return fighterMap.get(BattlePosition.RIGHT_MIDDLE_BACK, null) set(value): fighterMap[BattlePosition.RIGHT_MIDDLE_BACK] = value @export var fighterMiddleRightFront:BattleFighterScene: get: return fighterMap.get(BattlePosition.RIGHT_MIDDLE_FRONT, null) set(value): fighterMap[BattlePosition.RIGHT_MIDDLE_FRONT] = value @export var fighterBottomRightBack:BattleFighterScene: get: return fighterMap.get(BattlePosition.RIGHT_BOTTOM_BACK, null) set(value): fighterMap[BattlePosition.RIGHT_BOTTOM_BACK] = value @export var fighterBottomRightFront:BattleFighterScene: get: return fighterMap.get(BattlePosition.RIGHT_BOTTOM_FRONT, null) set(value): fighterMap[BattlePosition.RIGHT_BOTTOM_FRONT] = value func _init() ->void: BATTLE.battleScene = self pass func startBatle(fighters:Dictionary[BattlePosition, BattleFighter]) -> void: for position in fighters.keys(): var fighterScene:BattleFighterScene = fighterMap.get(position, null) assert(fighterScene != null) fighterScene.setFighter(fighters[position])