class_name Systems extends Node const ItemSystem = preload("res://scripts/System/ItemSystem.gd"); const CutsceneSystem = preload("res://scripts/System/CutsceneSystem.gd"); const QuestSystem = preload("res://scripts/System/QuestSystem.gd"); var ITEM:ItemSystem; var CUTSCENE:CutsceneSystem; var QUEST:QuestSystem; func _ready(): ITEM = $Item; CUTSCENE = $Cutscene; QUEST = $Quest; pass func _process(delta): pass