class_name EventQuestObjectiveComplete extends "res://scripts/Event/Flow/EventGroup.gd" @export var triggerIfObjectiveUncompletedThenComplatedAgain: bool = false @export var quest:QuestSystem.QuestKey = QuestSystem.QuestKey.TEST_QUEST @export var objectiveIndex:int = 0 func _enter_tree() -> void: QUEST.questUpdated.connect(onQuestUpdated) func _exit_tree() -> void: QUEST.questUpdated.disconnect(onQuestUpdated) func onQuestUpdated(quest:Quest) -> void: if self.ended: if !self.triggerIfObjectiveUncompletedThenComplatedAgain: return self.reset() if !quest.isStarted(): return if !quest.objectives[objectiveIndex].isCompleted(): return self.start()