class_name BattleAction const BattleFighter = preload("res://battle/fighter/BattleFighter.gd") static func playerDecisionCallable(_params:Dictionary) -> int: BATTLE.battleScene.actionBox.visible = true var move = await BATTLE.battleScene.actionBox.decisionMade BATTLE.battleScene.actionBox.visible = false return Cutscene.CUTSCENE_CONTINUE static func getPlayerDecisionCallable(fighter:BattleFighter) -> Dictionary: return { "function": playerDecisionCallable, "fighter": fighter }