class_name OnionSprig extends StaticBody3D func _ready() -> void: $Entity/EntityInteractable.onInteract.connect( self.onEntityInteract ) func _exit_tree() -> void: $Entity/EntityInteractable.onInteract.disconnect( self.onEntityInteract ) func onEntityInteract( interactor:EntityInteractor, interactee:EntityInteractable ) -> void: ITEM.PLAYER_INVENTORY.addItem(ITEM.ONION); # Dispose self get_parent().remove_child(self) self.queue_free()