class_name CookingStartEvent extends "res://scripts/Cutscene/CutsceneEvent.gd" const CookingGame = preload("res://scripts/Cooking/CookingGame.gd"); var cook:CookingGame; func _init(cook:CookingGame) -> void: self.cook = cook; func start() -> void: getSystems().COOKING.setCookingGame(self.cook); getSystems().SCENE.setScene(SceneSystem.DawnScene.COOKING);