[remap] importer="wavefront_obj" importer_version=1 type="Mesh" uid="uid://bsmlvtaacn3kh" path="res://.godot/imported/Dirt_Fading.obj-8dd9fb53de5cfbf65e3da87bdd026bab.mesh" [deps] files=["res://.godot/imported/Dirt_Fading.obj-8dd9fb53de5cfbf65e3da87bdd026bab.mesh"] source_file="res://scenes/models/scenery/village/Dirt_Fading.obj" dest_files=["res://.godot/imported/Dirt_Fading.obj-8dd9fb53de5cfbf65e3da87bdd026bab.mesh", "res://.godot/imported/Dirt_Fading.obj-8dd9fb53de5cfbf65e3da87bdd026bab.mesh"] [params] generate_tangents=true generate_lods=true generate_shadow_mesh=true generate_lightmap_uv2=false generate_lightmap_uv2_texel_size=0.2 scale_mesh=Vector3(1, 1, 1) offset_mesh=Vector3(0, 0, 0) force_disable_mesh_compression=false