class_name BattleScene extends Node3D enum BattlePosition { LEFT_TOP_BACK, LEFT_TOP_FRONT, LEFT_MIDDLE_BACK, LEFT_MIDDLE_FRONT, LEFT_BOTTOM_BACK, LEFT_BOTTOM_FRONT, RIGHT_TOP_BACK, RIGHT_TOP_FRONT, RIGHT_MIDDLE_BACK, RIGHT_MIDDLE_FRONT, RIGHT_BOTTOM_BACK, RIGHT_BOTTOM_FRONT, # Should have pinned positions for enemies as well? } # @export var fighters:Node3D = null # func start(