[gd_scene load_steps=9 format=3 uid="uid://kabs7mopalmo"] [ext_resource type="Script" uid="uid://crw7ls7t8cwct" path="res://entity/npc/NPC.gd" id="1_00k55"] [ext_resource type="Script" uid="uid://b00rxpveu3v4m" path="res://InteractableArea.gd" id="2_x8luf"] [ext_resource type="Script" uid="uid://tlfthv88ki0y" path="res://entity/npc/NPCMovement.gd" id="3_1seh5"] [ext_resource type="Script" uid="uid://dunhfgdwp8wjh" path="res://entity/npc/NPCInteract.gd" id="3_binvk"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jphom"] [sub_resource type="BoxShape3D" id="BoxShape3D_jphom"] size = Vector3(1, 2, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jphom"] shading_mode = 0 [sub_resource type="CapsuleMesh" id="CapsuleMesh_jphom"] material = SubResource("StandardMaterial3D_jphom") [node name="NPC" type="CharacterBody3D" node_paths=PackedStringArray("_movement", "_interact")] script = ExtResource("1_00k55") _movement = NodePath("Scripts/NPCMovement") _interact = NodePath("Scripts/NPCInteract") walkSpeed = 8.0 runSpeed = 12.0 [node name="Scripts" type="Node" parent="."] [node name="NPCMovement" type="Node" parent="Scripts" node_paths=PackedStringArray("body")] script = ExtResource("3_1seh5") body = NodePath("../..") [node name="NPCInteract" type="Node" parent="Scripts"] script = ExtResource("3_binvk") metadata/_custom_type_script = "uid://dunhfgdwp8wjh" [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("CapsuleShape3D_jphom") [node name="Rotate" type="Node3D" parent="."] [node name="InteractableArea" type="Area3D" parent="Rotate"] script = ExtResource("2_x8luf") metadata/_custom_type_script = "uid://b00rxpveu3v4m" [node name="InteractableShape" type="CollisionShape3D" parent="Rotate/InteractableArea"] transform = Transform3D(0.999999, -0.000856732, 0.0007724, 0.000857588, 0.999999, -0.00114162, -0.000771449, 0.00114226, 0.999999, 0, 0, 0) shape = SubResource("BoxShape3D_jphom") [node name="CapsuleMesh" type="MeshInstance3D" parent="Rotate"] mesh = SubResource("CapsuleMesh_jphom") skeleton = NodePath("../..") [connection signal="interactEvent" from="Rotate/InteractableArea" to="Scripts/NPCInteract" method="onInteract"] [connection signal="interactable" from="Rotate/InteractableArea" to="Scripts/NPCInteract" method="onInteractable"] [connection signal="notInteractable" from="Rotate/InteractableArea" to="Scripts/NPCInteract" method="onNotInteractable"]