@tool class_name Player extends CharacterBody3D @export var _movement:PlayerMovement @export var walkSpeed:float = EntityMovement.WALK_SPEED_DEFAULT: set(value): if _movement: _movement.walkSpeed = value get: if _movement: return _movement.walkSpeed return EntityMovement.WALK_SPEED_DEFAULT @export var runSpeed:float = EntityMovement.RUN_SPEED_DEFAULT: set(value): if _movement: _movement.runSpeed = value get: if _movement: return _movement.runSpeed return EntityMovement.RUN_SPEED_DEFAULT